Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4aaho-khcGv-TDuWM-69YFo-WswTC | 20/17/2 | 92.8 | 1.21 | 2026-07-03 21:22:30 · 29m 45s | |
| CSGO-J94cD-RB4bU-AtJt6-jSZ6d-YjEuA | 15/18/1 | 68.7 | 0.93 | 2026-06-20 21:22:08 · 26m 44s | |
| CSGO-C6PNX-xrKFA-9iOYZ-NdO4X-jkiaB | 11/22/3 | 40.7 | 0.55 | 2026-06-09 19:25:20 · 50m 30s | |
| CSGO-kZp65-RSBTe-OnqNG-EKUAY-8vKjC | 11/12/5 | 90.6 | 1.08 | 2026-06-09 18:55:59 · 24m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.