Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wL2bB-QGTos-B8vBb-jEFDm-WNmkP | 28/14/5 | 119.7 | 1.71 | 2026-07-08 20:09:38 · 36m 49s | |
| CSGO-CFJ4E-d6WYV-z8tum-VuPwt-8WfnL | 14/18/8 | 71.7 | 1.01 | 2026-07-08 19:31:37 · 35m 47s | |
| CSGO-7Eu9q-ShMqO-zGjpQ-56REW-JGdRF | 20/11/8 | 113.8 | 1.76 | 2026-07-08 19:01:34 · 28m 17s | |
| CSGO-FTcKa-nEbDq-HtNXO-az7vQ-nRyQN | 17/16/3 | 56.7 | 0.94 | 2026-07-08 18:22:01 · 34m 59s | |
| CSGO-wCqQJ-b6C2m-NecPC-dpJUQ-McXTB | 20/14/6 | 94.4 | 1.47 | 2026-07-08 17:46:57 · 33m 0s | |
| CSGO-XnhMq-GrDfY-Jp5HB-zsiJS-T7edJ | 35/12/3 | 164.2 | 2.49 | 2026-06-26 22:14:06 · 30m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.