Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uV7Hf-3jn56-JGPoU-txDnm-a3acP | 23/15/3 | 113.8 | 1.58 | 2026-06-23 21:27:58 · 35m 8s | |
| CSGO-vvOAG-xUaoK-U4oZS-wnRUM-qc6uC | 17/15/4 | 78.2 | 1.24 | 2026-06-23 20:54:47 · 29m 54s | |
| CSGO-Q4BYn-Bfpjv-exdCt-Osunp-JttiB | 17/13/5 | 100.0 | 1.32 | 2026-06-23 20:19:23 · 30m 33s | |
| CSGO-ysGc4-bpobk-kQD5u-DZJTW-aQ4qB | 13/19/7 | 67.1 | 0.84 | 2026-06-19 23:28:06 · 40m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.