Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jzWcw-mGbHq-eGGbv-6R9zY-4EacP | 17/16/3 | 80.7 | 1.08 | 2026-06-29 00:41:48 · 27m 26s | |
| CSGO-9YYhs-avdNQ-nOBhE-uf2NE-kosSJ | 22/17/5 | 109.2 | 1.33 | 2026-06-25 00:28:37 · 37m 18s | |
| CSGO-Hs3UG-Pswzk-4rKYB-PVWcY-v5TCP | 11/16/6 | 57.1 | 0.83 | 2026-06-21 18:56:24 · 37m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.