Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3VV9D-umXhC-FxmeD-wG7PN-pmXML | 11/14/0 | 76.1 | 0.87 | 2026-06-24 01:41:12 · 20m 4s | |
| CSGO-M79Xe-Woney-RabZH-VGG6B-NAzpH | 9/14/5 | 67.1 | 0.92 | 2026-06-20 19:51:23 · 25m 29s | |
| CSGO-8QZPs-XThA2-nzq5K-5aDVJ-ZKmDA | 20/21/4 | 75.8 | 1.11 | 2026-06-18 18:37:51 · 46m 40s | |
| CSGO-MBRjD-Wjbws-mR4bJ-TYEsx-sLqRP | 20/21/8 | 74.5 | 1.02 | 2026-06-11 18:40:02 · 47m 7s | |
| CSGO-vhvq6-xmS8c-8KpPu-Sf6hd-84fGH | 20/14/4 | 101.4 | 1.58 | 2026-06-11 18:05:12 · 32m 7s | |
| CSGO-UZhvB-3UV9t-69vEy-EpD7k-mDN6H | 15/16/8 | 71.2 | 1.06 | 2026-06-09 23:01:24 · 35m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.