Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pxKun-mqwuU-OEEZc-Sv3xJ-G8MkO | 19/15/6 | 70.7 | 1.24 | 2026-07-04 20:03:36 · 40m 46s | |
| CSGO-Hinsq-7nyUE-nFwpQ-Q6ziO-dHR7B | 7/15/2 | 60.2 | 0.54 | 2026-07-04 19:33:24 · 27m 37s | |
| CSGO-wnROV-jZOLY-MMRa5-nmvNV-fRFZG | 14/17/4 | 71.5 | 0.98 | 2026-07-04 18:54:11 · 33m 32s | |
| CSGO-ptHMw-aPYWd-4TpOp-ABUUJ-kc6uC | 8/17/4 | 37.1 | 0.55 | 2026-07-04 18:22:56 · 29m 1s | |
| CSGO-ytS9F-QACJy-phR6v-kUdaE-fcWoN | 8/17/2 | 43.1 | 0.47 | 2026-07-04 17:50:06 · 29m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.