Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-f7YBh-x5Eq6-zETS5-674i3-Z2e4D | 18/26/9 | 82.2 | 0.84 | 2026-06-30 20:45:05 · 49m 53s | |
| CSGO-FTtFT-q6Xvj-PvK3E-skUaH-2JedJ | 22/29/6 | 85.5 | 0.94 | 2026-06-30 19:45:37 · 55m 38s | |
| CSGO-dpWXY-BK7Hw-M5ZKc-bK6fr-NOH8D | 17/25/9 | 69.4 | 0.94 | 2026-06-30 18:44:05 · 58m 18s | |
| CSGO-Z7o4W-q6xqa-dedLV-HrV29-eAFKO | 15/21/5 | 70.7 | 0.86 | 2026-06-29 20:38:45 · 33m 37s | |
| CSGO-UWqO8-GXGPM-2WrVU-7fTyQ-HvoNO | 11/16/4 | 45.2 | 0.72 | 2026-06-09 20:15:10 · 34m 0s | |
| CSGO-LpD8f-sNRGY-5QAep-v6QVd-hOGSQ | 11/15/7 | 79.7 | 0.97 | 2026-06-09 19:39:56 · 32m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.