Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wzphS-6VHkf-asTn8-mD3a9-7zERE | 14/17/7 | 62.4 | 0.93 | 2026-06-24 20:27:21 · 36m 52s | |
| CSGO-eJHJh-6Fi8x-99azG-NRbzr-f3acP | 16/16/3 | 65.5 | 0.99 | 2026-06-22 19:56:27 · 36m 45s | |
| CSGO-OKtUV-xWUhG-AcR69-ye6Yw-YBLDR | 9/13/7 | 54.0 | 0.86 | 2026-06-16 18:26:44 · 30m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.