Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QdTwQ-Ns4yO-GFYBW-EPmxK-hJQBD | 6/16/2 | 36.0 | 0.48 | 2026-07-06 18:14:35 · 33m 20s | |
| CSGO-HY5WU-C4YTU-4RJd6-7utPX-JmAEB | 6/13/2 | 43.2 | 0.40 | 2026-07-04 17:20:25 · 23m 44s | |
| CSGO-tMEXY-oXjYU-iBND7-XbuhP-nRyQN | 15/11/6 | 93.8 | 1.38 | 2026-06-28 17:04:49 · 28m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.