Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AE5Us-93p5a-jSiUQ-jRaNw-ZrPJM | 9/15/1 | 69.5 | 0.71 | 2026-06-23 18:27:21 · 30m 13s | |
| CSGO-ztTVZ-iVzOa-SHvn4-qPGV3-sU7CH | 8/14/2 | 47.0 | 0.63 | 2026-06-23 17:54:10 · 29m 47s | |
| CSGO-Oi84q-KSvmS-4KzrZ-dFBnu-rfdZH | 17/15/2 | 91.3 | 1.25 | 2026-06-23 17:15:58 · 28m 36s | |
| CSGO-pLyJX-VCeud-fOfDD-PXNTY-zQJLH | 13/19/6 | 67.0 | 0.90 | 2026-06-22 17:30:17 · 40m 48s | |
| CSGO-TmkY5-ow88E-S7GL4-hZvZn-2h3RG | 15/16/6 | 62.5 | 1.02 | 2026-06-17 20:04:02 · 36m 7s | |
| CSGO-CHHC8-cWCc2-yx2tq-8AMZP-DJsiB | 16/17/9 | 92.7 | 1.05 | 2026-06-16 19:27:11 · 37m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.