Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-k4z4A-5opBm-YUNb2-Quxtj-mtLMB | 17/16/7 | 84.1 | 1.16 | 2026-06-27 11:13:21 · 42m 5s | |
| CSGO-wd2GR-nDJYD-DX2Dp-3xWYj-APxDK | 18/25/6 | 69.7 | 0.91 | 2026-06-27 08:08:13 · 45m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.