Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uthvM-WM99d-r8xAe-5a8pZ-cvmHB | 13/15/5 | 67.9 | 0.91 | 2026-07-06 19:21:15 · 36m 3s | |
| CSGO-KapcX-2P47k-vjmxS-NhWan-L4zAC | 16/11/7 | 89.7 | 1.38 | 2026-06-30 19:54:50 · 34m 18s | |
| CSGO-P93Qv-aL8cG-LTrUe-wPYMF-pxCYN | 4/15/2 | 31.1 | 0.29 | 2026-06-24 19:42:36 · 28m 42s | |
| CSGO-MRc4d-Esc7V-Zx7kW-3uBqJ-5naAB | 9/19/5 | 39.1 | 0.46 | 2026-06-24 19:04:38 · 34m 38s | |
| CSGO-UyWJk-jFQWW-3CBTa-SYUex-XfP7B | 11/16/3 | 53.7 | 0.66 | 2026-06-24 18:18:22 · 34m 12s | |
| CSGO-PjOYd-ypYfm-TaNTt-F38ay-FB6iL | 17/13/6 | 82.6 | 1.36 | 2026-06-23 20:04:20 · 31m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.