Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iPRDY-5EEwN-KaN6y-5M4Uj-nOGSQ | 9/21/11 | 52.7 | 0.68 | 2026-07-03 22:08:39 · 39m 18s | |
| CSGO-DjHLn-JoA33-BdVDi-udmE9-AVVzE | 5/12/2 | 33.1 | 0.47 | 2026-07-03 21:09:47 · 31m 9s | |
| CSGO-xNmq4-BE5jY-tKC6r-Mm6vO-DJsiB | 9/19/2 | 39.1 | 0.45 | 2026-07-01 19:39:43 · 35m 12s | |
| CSGO-O2Wr9-QXkGM-Tm8TH-MGTud-ptHrL | 6/13/4 | 43.4 | 0.64 | 2026-06-30 20:12:52 · 28m 57s | |
| CSGO-xeZTB-rLm3F-CxKrC-C42Tf-WtTGQ | 7/18/4 | 31.6 | 0.38 | 2026-06-30 19:35:05 · 35m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.