Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xcDMt-yDiJB-3c9f6-an7fE-Zy3xK | 17/16/4 | 71.7 | 0.96 | 2026-07-03 21:08:09 · 34m 22s | |
| CSGO-qjpf4-8Fhnm-o7MkP-392eJ-q8tCQ | 12/15/5 | 84.4 | 1.02 | 2026-07-03 20:32:21 · 28m 34s | |
| CSGO-Qfqz3-qiiij-XK2at-n2MKr-hDBwO | 18/13/4 | 87.6 | 1.39 | 2026-07-03 19:58:27 · 29m 56s | |
| CSGO-eAWkZ-fKdN2-p3s5R-Jkjmu-7MnQD | 16/16/8 | 88.9 | 1.18 | 2026-07-02 18:26:16 · 37m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.