Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-O4otL-X3XXJ-rBthS-57aUV-rZ7nM | 18/17/3 | 102.2 | 1.28 | 2026-06-25 21:16:04 · 31m 33s | |
| CSGO-v9mKo-UFwmB-MNNFo-5M9SG-h99PL | 17/15/6 | 85.5 | 1.30 | 2026-06-24 08:46:33 · 35m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.