Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pyEmW-KqUes-FdAJ7-3m5Wy-FMXDJ | 6/16/4 | 49.5 | 0.48 | 2026-06-28 11:20:50 · 29m 59s | |
| CSGO-7qFay-pYcJ4-YoebX-2fZVv-VN3tJ | 20/16/4 | 87.7 | 1.28 | 2026-06-28 10:43:23 · 34m 55s | |
| CSGO-AaJVn-M6o2T-JsXZc-K6zBF-fS5KQ | 12/7/4 | 76.7 | 1.39 | 2026-06-27 12:09:24 · 28m 18s | |
| CSGO-3Cj5v-Lvtfq-VrW7N-AJAVo-DiRFE | 7/18/9 | 66.0 | 0.69 | 2026-06-27 10:45:44 · 36m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.