Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3kOb7-e2jnx-QVVcM-c3nXF-59qBE | 20/18/6 | 74.5 | 1.17 | 2026-07-02 21:39:31 · 48m 59s | |
| CSGO-HCTbv-GFVnS-zyX3W-KjuET-n6iPK | 24/13/3 | 102.3 | 1.62 | 2026-07-02 20:54:50 · 31m 53s | |
| CSGO-X2VUF-q2bQC-yZJGy-GdjRc-D6syM | 18/17/9 | 99.8 | 1.27 | 2026-07-02 20:07:25 · 44m 42s | |
| CSGO-jPaVU-Pt6LZ-aAO8A-NHQcW-QQksF | 20/4/3 | 114.6 | 2.12 | 2026-07-01 22:00:40 · 27m 5s | |
| CSGO-OP2uM-P2HCm-oY2Kp-QuwFN-97V5F | 20/17/7 | 88.2 | 1.20 | 2026-06-28 21:32:24 · 40m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.