Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8YJuu-yc2Qu-by8cF-JdWJP-GHcVG | 7/17/7 | 38.5 | 0.64 | 2026-06-29 21:12:56 · 36m 33s | |
| CSGO-HhT5f-edzo5-Fsdak-DcYZN-pmXML | 4/13/0 | 28.3 | 0.11 | 2026-06-29 20:47:26 · 19m 12s | |
| CSGO-Fvqpt-sQdhs-FPyGV-TJKkd-RZ8SA | 5/18/5 | 32.4 | 0.31 | 2026-06-29 20:01:24 · 42m 28s | |
| CSGO-2GJkZ-LPFPV-cx6zU-DSXxb-kZNwF | 8/16/4 | 50.1 | 0.63 | 2026-06-21 20:05:02 · 36m 38s | |
| CSGO-3PGQo-BZQaL-tdWYd-tjKR8-XpeOQ | 10/10/3 | 46.3 | 0.98 | 2026-06-21 19:24:33 · 33m 25s | |
| CSGO-HHJDP-vxk5c-akAPU-Suxvh-6i8LK | 9/17/1 | 44.8 | 0.49 | 2026-06-21 18:49:09 · 32m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.