Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SFSDS-WnsUA-e4qJe-nuAwP-Qbj9Q | 13/18/8 | 63.5 | 0.85 | 2026-06-29 20:27:55 · 37m 45s | |
| CSGO-EsRGb-73qQY-6Ki9R-OmRuD-sKurD | 13/7/2 | 68.1 | 1.47 | 2026-06-29 19:59:35 · 26m 32s | |
| CSGO-E3kof-dBt6a-dYLSu-acM5i-ZDxHL | 17/11/8 | 100.1 | 1.42 | 2026-06-29 19:23:12 · 34m 20s | |
| CSGO-DPhTT-MDe4c-qqFC5-CKAYE-v8CBM | 8/13/2 | 52.9 | 0.71 | 2026-06-29 18:52:18 · 29m 4s | |
| CSGO-7FrXn-67tA9-G4Oa6-HDxki-ViZtH | 4/13/1 | 32.8 | 0.24 | 2026-06-29 18:28:48 · 21m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.