Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-68pbo-TBAsP-rw6Dt-tGJdL-OHTCP | 17/14/3 | 120.0 | 1.49 | 2026-07-06 17:11:14 · 24m 55s | |
| CSGO-ks26A-KcQk4-4OMTO-tAG2T-NHjLJ | 30/16/3 | 147.2 | 1.97 | 2026-07-06 16:26:15 · 32m 52s | |
| CSGO-vqkQF-JwQZY-Caja7-5WhKn-u4XbD | 29/18/10 | 136.0 | 1.76 | 2026-07-06 11:06:49 · 40m 43s | |
| CSGO-Nzrik-csqyq-3xWH8-FuOTB-3oZEC | 8/19/3 | 48.5 | 0.53 | 2026-07-06 10:02:20 · 31m 9s | |
| CSGO-zamsj-hrCcv-HrJ8c-vmJYC-4of4D | 7/10/4 | 57.7 | 0.80 | 2026-07-03 21:34:16 · 21m 14s | |
| CSGO-zpykf-PioTN-i8jUm-FFskb-kPuSJ | 21/15/5 | 95.1 | 1.40 | 2026-06-22 20:11:12 · 38m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.