Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uZ2VB-VGvw6-HqnLv-nptU2-pBcBN | 22/18/4 | 93.8 | 1.26 | 2026-07-03 18:22:39 · 34m 59s | |
| CSGO-hXV9E-6euOA-dPKWZ-PLOmY-XkKoD | 17/19/5 | 80.6 | 0.99 | 2026-06-29 15:23:24 · 33m 31s | |
| CSGO-9vTzF-coaOW-jEBzk-3S5fU-X7YpG | 16/21/5 | 86.5 | 0.93 | 2026-06-29 14:39:03 · 40m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.