Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-S4EQo-NDFbV-Ckw4M-Fdna4-dfVvD | 15/13/3 | 67.5 | 1.16 | 2026-07-04 14:30:07 · 32m 19s | |
| CSGO-EowA5-Gc7q2-YGfCL-Z6x3o-jsnAL | 21/18/5 | 100.0 | 1.25 | 2026-06-30 12:10:55 · 35m 36s | |
| CSGO-earRJ-mSbmN-kJt4D-OtY3u-B3bJD | 21/14/8 | 117.1 | 1.63 | 2026-06-29 19:17:48 · 33m 0s | |
| CSGO-fxKDw-u8m6e-5o3MU-d7HrA-bp8eD | 9/14/3 | 60.6 | 0.69 | 2026-06-29 09:42:57 · 21m 59s | |
| CSGO-brbJr-cAWDf-PxOGo-uXsTw-zhJaA | 9/13/1 | 65.2 | 0.82 | 2026-06-18 18:31:59 · 29m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.