Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tEyeO-VH3K2-kFooC-7OiMv-b2VjM | 24/8/12 | 143.7 | 2.29 | 2026-06-29 15:48:36 · 24m 10s | |
| CSGO-Hcco9-NFEGm-tvBAL-bu9bC-soi9Q | 11/16/8 | 87.3 | 0.93 | 2026-06-29 14:57:03 · 29m 52s | |
| CSGO-PJtRj-FjeVU-H8QRp-LrqxU-NvoNO | 14/16/6 | 80.4 | 1.00 | 2026-06-29 14:25:09 · 26m 9s | |
| CSGO-KiGPH-nQz8K-oqxL2-myZ92-seYfE | 19/12/10 | 109.5 | 1.62 | 2026-06-23 18:05:02 · 26m 35s | |
| CSGO-idCtP-DySqa-eiN8O-TDupw-5CfyC | 12/16/3 | 68.9 | 0.87 | 2026-06-23 17:29:13 · 30m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.