Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-j9P8p-cAqGs-JHWvM-F5N57-XpeOQ | 15/19/6 | 76.0 | 0.97 | 2026-06-14 17:59:57 · 39m 49s | |
| CSGO-RLCbr-cqM3V-PJPn6-DNhjt-uMOcF | 19/19/3 | 70.7 | 0.97 | 2026-06-14 17:12:38 · 43m 14s | |
| CSGO-GsUdp-VJbbq-deM2U-JaSuB-jTiLJ | 17/15/8 | 97.8 | 1.33 | 2026-06-14 16:38:08 · 30m 8s | |
| CSGO-nebns-ZVx7o-uF3cs-5B3eN-x7D7K | 21/9/3 | 111.0 | 1.91 | 2026-06-14 16:02:46 · 25m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.