Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dpHDk-VrmoT-o46o7-uaQQd-cts4N | 10/4/3 | 127.9 | 1.96 | 2026-07-01 23:32:12 · 12m 39s | |
| CSGO-ekHXr-pVADb-FoCt7-c8Bob-YE4BO | 19/13/1 | 110.9 | 1.59 | 2026-07-01 23:03:16 · 25m 6s | |
| CSGO-os6Lj-4Q6zf-jErzY-bFCAk-24wPB | 21/13/4 | 85.2 | 1.47 | 2026-07-01 22:23:02 · 37m 15s | |
| CSGO-XdXx6-3EsR8-e7RM2-Y89OY-bFhCG | 2/11/3 | 38.0 | 0.17 | 2026-06-29 22:39:14 · 20m 12s | |
| CSGO-dNw5j-hOHrj-itnbY-dViOp-xrquL | 14/18/9 | 89.6 | 0.97 | 2026-06-29 22:03:52 · 32m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.