Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nW5rj-teqzy-3AjQr-r8WEr-ECBcO | 25/19/3 | 120.7 | 1.63 | 2026-07-01 19:37:00 · 41m 40s | |
| CSGO-ouFX8-99Uvf-iyxaZ-wTU24-WMwzF | 29/14/5 | 136.5 | 2.03 | 2026-06-25 20:19:27 · 26m 10s | |
| CSGO-pRzZT-ZYskB-OLc79-ifH58-mUNMB | 21/17/2 | 88.9 | 1.23 | 2026-06-23 20:38:36 · 34m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.