76561198014468972
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-4%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-2.7%Peak single-match outcome anomaly 28.2/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 19 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 19 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DrDqz-rJCSC-YUzuk-G7EyH-o8MUD | 7/16/6 | 60.8 | 0.56 | 2026-07-04 20:28:02 · 31m 45s | |
| CSGO-qcGYo-hu7fY-hhASx-ZWZvW-BRaJD | 17/18/6 | 103.6 | 1.26 | 2026-07-04 08:03:59 · 31m 22s | |
| CSGO-9y2km-tLmTd-UbJEh-EWqFr-u2dOQ | 18/15/9 | 91.7 | 1.19 | 2026-07-03 20:39:08 · 37m 49s | |
| CSGO-fmZGO-Gt34T-R6Gkt-h3mkN-TSveM | 25/16/13 | 118.2 | 1.67 | 2026-07-01 11:49:51 · 42m 52s | |
| CSGO-cUnct-wnApC-a6b3F-7peEh-OjvvE | 11/15/6 | 63.6 | 0.82 | 2026-06-30 20:57:40 · 33m 19s | |
| CSGO-xTHVA-Gjmys-fJ9jP-GG55b-sFzAC | 19/22/13 | 78.4 | 1.10 | 2026-06-30 19:17:59 · 52m 40s | |
| CSGO-x2hQf-kZTtS-NpcXH-wYjRD-CAhrM | 22/22/8 | 80.8 | 1.16 | 2026-06-29 16:31:09 · 46m 27s | |
| CSGO-8MHdO-fp4Kn-pqFLq-PCASb-vEkwG | 17/23/6 | 63.1 | 0.83 | 2026-06-28 17:56:46 · 45m 1s | |
| CSGO-eWOnh-QH9Rm-YSoWJ-oAvV5-iBtKG | 12/20/10 | 71.5 | 0.84 | 2026-06-28 17:13:29 · 39m 52s | |
| CSGO-Prj2Q-nhf6j-qyqJv-pbhvv-B3bJD | 11/19/3 | 54.5 | 0.68 | 2026-06-27 20:16:40 · 37m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.