Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OFk4c-2XaKB-Ls9aT-MFLLs-jsS7B | 15/15/6 | 77.0 | 1.13 | 2026-07-01 19:00:14 · 35m 25s | |
| CSGO-S3VsH-XQiJj-DBieu-Wk8i2-cfP7B | 24/20/4 | 82.7 | 1.21 | 2026-06-29 12:18:27 · 53m 11s | |
| CSGO-WGP4u-ez9sV-3cDyo-YPBp2-DCRmH | 22/12/6 | 122.3 | 1.70 | 2026-06-26 14:21:27 · 27m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.