Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xxcnZ-YQYwj-a2H65-49mqx-QMqBE | 24/16/8 | 113.9 | 1.49 | 2026-07-04 17:06:32 · 36m 44s | |
| CSGO-5WnYC-rXVO6-Eeki7-ijsrb-kuQFE | 19/9/4 | 122.1 | 1.84 | 2026-07-03 14:50:31 · 25m 10s | |
| CSGO-kHFdE-LrW9D-6YWy8-kxd7w-Nf78F | 27/14/6 | 125.1 | 1.78 | 2026-06-17 19:23:56 · 31m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.