Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KvHym-qAREq-Kmn2j-S2ibS-Xa43L | 8/15/5 | 64.1 | 0.69 | 2026-07-01 20:02:56 · 27m 2s | |
| CSGO-xaG9W-zuNpm-vmmhW-L8JbQ-nRyQN | 7/10/1 | 46.9 | 0.51 | 2026-06-30 13:39:09 · 23m 10s | |
| CSGO-uqhbA-w4zSH-Ub52y-TZSL8-xo8vO | 16/24/6 | 56.5 | 0.75 | 2026-06-14 10:39:22 · 46m 26s | |
| CSGO-eeGj4-UpqV9-kpoRP-RTjUP-uwzpH | 18/22/14 | 95.9 | 1.15 | 2026-06-11 17:48:13 · 51m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.