Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-c2UqJ-xKGYP-sejiF-GtAQ7-OUYkF | 28/12/5 | 139.0 | 1.97 | 2026-07-14 21:31:20 · 37m 30s | |
| CSGO-vewzZ-TmOVD-oj32O-JOkCw-MrSnB | 21/15/4 | 120.8 | 1.63 | 2026-07-04 00:28:24 · 36m 12s | |
| CSGO-NKAa4-ecJao-KCDxs-4m9Ot-UrPJM | 12/17/2 | 41.5 | 0.67 | 2026-06-08 20:58:32 · 35m 39s | |
| CSGO-oQ6Hn-MTuEi-WQRJC-O3BOf-LkBAA | 6/16/7 | 60.4 | 0.62 | 2026-06-08 20:22:19 · 28m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.