Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6nQST-QZWUV-6Db6c-rkJiU-QmztJ | 22/16/8 | 122.6 | 1.56 | 2026-07-04 23:38:53 · 36m 12s | |
| CSGO-JBqjr-HCHQt-RvFpo-GDZLh-siHeB | 14/8/6 | 129.6 | 1.76 | 2026-07-04 02:21:10 · 21m 24s | |
| CSGO-oNCko-bxCU7-Akstv-VtwHX-QQksF | 35/16/4 | 139.9 | 2.04 | 2026-07-02 22:05:18 · 41m 37s | |
| CSGO-hWTOM-9CCZZ-qOnmc-CHL5N-2mw9H | 7/18/5 | 66.1 | 0.47 | 2026-06-30 21:56:52 · 29m 11s | |
| CSGO-8r5uK-EUnG7-RrNcf-UbHnb-cvmHB | 24/16/9 | 117.6 | 1.64 | 2026-06-30 21:06:45 · 45m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.