Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Cs5zh-Q5Hto-oqK2D-XXqYR-6a4mA | 21/16/3 | 82.5 | 1.35 | 2026-06-25 14:07:26 · 41m 21s | |
| CSGO-Q9fYh-QYhNn-8oaxh-WCNa2-YLaxJ | 8/13/3 | 40.2 | 0.71 | 2026-06-19 23:47:08 · 31m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.