Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-k47Do-yYqmc-h4vyt-vaKUP-EJyXD | 22/23/5 | 74.9 | 1.08 | 2026-07-03 19:14:57 · 55m 15s | |
| CSGO-WwPdo-fUJFN-dvfva-TXyZo-74wPB | 17/11/6 | 99.7 | 1.51 | 2026-07-03 18:43:13 · 26m 52s | |
| CSGO-6i9FX-pSnpq-E7nJ9-Bh5Mk-6inHB | 13/21/8 | 62.2 | 0.75 | 2026-07-03 17:52:14 · 47m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.