Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-w8yaz-Tupx9-fQ7oQ-RACfQ-dvV9G | 8/18/7 | 48.1 | 0.54 | 2026-07-04 15:08:50 · 40m 39s | |
| CSGO-HBBxQ-u2dDv-frxBs-xu5KN-iJWzE | 17/19/6 | 81.0 | 1.05 | 2026-07-02 17:18:15 · 42m 22s | |
| CSGO-suG4K-4C5XH-nsovG-V4Xnh-xs3cQ | 6/17/8 | 49.5 | 0.58 | 2026-07-02 16:41:42 · 31m 37s | |
| CSGO-D6u3W-e7ehX-WFUFM-eY97a-YPVeL | 10/17/4 | 60.6 | 0.75 | 2026-07-02 15:59:52 · 36m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.