Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4NHPn-MRcaM-rC4N9-GHtDN-TcOAK | 20/12/2 | 110.2 | 1.64 | 2026-07-05 13:33:55 · 26m 47s | |
| CSGO-6YDHb-R34k8-9mzp4-rGcJ9-nUoEM | 25/14/10 | 107.0 | 1.60 | 2026-07-03 18:45:05 · 31m 18s | |
| CSGO-d3uj5-8Vapc-a5jHK-uOKvq-f3acP | 19/17/2 | 90.4 | 1.23 | 2026-07-03 13:34:47 · 29m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.