Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GhNav-CQrNn-bQyAB-XqeJC-KeiGH | 21/18/3 | 83.0 | 1.17 | 2026-06-10 21:48:21 · 50m 35s | |
| CSGO-JCsQP-CTnCx-59MSv-NWexB-RpphH | 18/17/7 | 68.6 | 1.17 | 2026-06-10 21:09:13 · 35m 49s | |
| CSGO-8EFuG-N4Won-kARPO-iYW6u-osMHA | 10/20/5 | 64.9 | 0.68 | 2026-06-07 21:34:33 · 33m 38s | |
| CSGO-pjJZu-a4aVQ-pdLx6-OfHGQ-bb9vO | 17/25/8 | 70.9 | 0.82 | 2026-06-07 20:39:05 · 52m 40s | |
| CSGO-DEzqt-Ej25e-UX4CL-DofJv-7MnQD | 11/16/6 | 69.3 | 0.86 | 2026-06-07 20:08:30 · 27m 11s | |
| CSGO-nKiuH-O6pTQ-sXeaW-P5WS8-ZUxXD | 24/12/5 | 128.0 | 1.73 | 2026-06-07 19:30:50 · 34m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.