Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ccReQ-FJNaB-N8bwS-dk25z-2B3xK | 14/18/5 | 69.0 | 0.86 | 2026-07-05 05:43:03 · 35m 57s | |
| CSGO-RR9Rw-o8td4-7mOXT-P22RO-nntOH | 11/14/8 | 71.1 | 0.94 | 2026-06-27 14:23:11 · 31m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.