Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-k67BW-XTfq7-vONSx-L68oW-75mAL | 18/13/6 | 76.8 | 1.41 | 2026-07-04 20:36:46 · 32m 6s | |
| CSGO-k65EM-oo6RB-R4PcQ-3qRwe-DQbEC | 11/15/7 | 64.6 | 0.91 | 2026-06-26 20:59:07 · 44m 3s | |
| CSGO-R6vdp-yPQB6-EQCLG-VJ3Qi-siHeB | 8/13/0 | 59.7 | 0.65 | 2026-06-26 20:37:34 · 18m 54s | |
| CSGO-972j6-b9RDo-hpkrn-sAkLn-qYBEB | 11/15/5 | 85.4 | 0.93 | 2026-06-26 19:58:11 · 31m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.