Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6cZoy-ZusUJ-fATUK-rXuV2-O2GGG | 8/18/3 | 52.0 | 0.50 | 2026-07-02 08:59:19 · 26m 7s | |
| CSGO-Jb7kr-7PiDH-rZ8VS-GSXuV-Bb4mA | 11/16/4 | 72.9 | 0.74 | 2026-07-02 08:25:11 · 30m 34s | |
| CSGO-Tteev-mEnpO-q68KE-Veduz-YV4RG | 16/18/5 | 59.5 | 1.03 | 2026-07-02 07:46:10 · 36m 41s | |
| CSGO-NMswj-MEf9r-JVzha-p4brm-OijDA | 13/12/5 | 71.8 | 1.06 | 2026-06-29 07:38:48 · 27m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.