Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-G5BxS-Cm5nN-qak86-HLrxD-OA7dK | 12/15/4 | 76.7 | 0.88 | 2026-07-04 19:14:35 · 33m 23s | |
| CSGO-XXBvo-3uo2y-bqDTQ-SVk5D-QdvLA | 8/19/5 | 53.7 | 0.53 | 2026-07-04 17:47:54 · 41m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.