76561198013953021
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-1.8%Peak single-match outcome anomaly 20.4/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 19 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 19 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZtBya-jHOqs-boK8B-6GYDU-uQJLH | 8/17/6 | 63.0 | 0.59 | 2026-07-06 18:50:28 · 27m 52s | |
| CSGO-zdBbM-SJ3R3-7xNTq-ZaM5u-KX6ZJ | 11/19/3 | 52.8 | 0.68 | 2026-07-06 18:11:57 · 34m 32s | |
| CSGO-rDZ6F-KA6Tq-WJSuD-dsUCU-4vkbN | 5/10/5 | 62.5 | 0.71 | 2026-07-06 16:12:43 · 27m 1s | |
| CSGO-XMirA-qQdSd-ucNAv-b8EWm-tNTWJ | 16/6/3 | 86.2 | 1.63 | 2026-07-06 14:33:38 · 24m 36s | |
| CSGO-rexFS-K8G26-R4hUN-wwZda-zFVnB | 1/5/3 | 54.0 | 0.37 | 2026-07-06 14:25:02 · 6m 1s | |
| CSGO-RV4rj-rxdDF-UnDL5-VttMO-qScRF | 10/17/3 | 65.5 | 0.70 | 2026-07-05 10:18:09 · 28m 48s | |
| CSGO-MemrQ-EyEGe-BGxoH-5nKx4-tBCJC | 12/16/5 | 74.1 | 0.96 | 2026-07-05 09:39:43 · 28m 9s | |
| CSGO-wn38K-a4Hpf-HN4a5-9iFFa-4jmMC | 14/11/4 | 49.2 | 1.09 | 2026-07-04 19:08:24 · 34m 42s | |
| CSGO-PDhUd-DLqhM-MdxDf-4WxPu-4f4NF | 11/18/7 | 68.8 | 0.84 | 2026-07-04 18:34:56 · 29m 44s | |
| CSGO-UncPR-iWSTA-nYhtn-ubROz-GrApF | 15/19/5 | 62.3 | 0.92 | 2026-07-03 20:40:39 · 34m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.