Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5Gmpm-6jd6p-V9Gcj-C5v9B-vT88F | 20/22/8 | 74.4 | 1.02 | 2026-06-28 18:31:24 · 43m 22s | |
| CSGO-XsYHA-TSfiC-YGfy3-mq8xA-bKbtH | 16/13/3 | 108.8 | 1.41 | 2026-06-28 13:34:52 · 25m 19s | |
| CSGO-xhOZJ-pGSQ3-RDXct-KVHYz-5qk2H | 21/19/8 | 103.7 | 1.31 | 2026-06-27 22:56:23 · 39m 54s | |
| CSGO-ZdSut-vRV8R-286ZC-7iQL3-2zYUN | 20/19/2 | 90.6 | 1.18 | 2026-06-19 21:48:21 · 36m 45s | |
| CSGO-3LSTC-t8St6-4WAdz-F2DnB-YLr7C | 28/27/5 | 81.2 | 1.25 | 2026-06-18 20:29:33 · 44m 50s | |
| CSGO-TQmih-JpPuY-ZOuR6-zTiYq-JttiB | 3/15/1 | 40.7 | -0.02 | 2026-06-11 21:22:01 · 26m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.