Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2mBw9-uj75m-43uZr-fN7Ys-jWX9G | 13/14/3 | 80.7 | 1.12 | 2026-07-03 12:42:32 · 24m 30s | |
| CSGO-auoAC-s2sLN-vAjDv-q9RRZ-RFPEL | 13/19/5 | 59.1 | 0.84 | 2026-06-27 22:36:12 · 39m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.