Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uUxah-8oyfr-6iSFN-qp7G8-mUNMB | 18/8/3 | 119.7 | 1.95 | 2026-07-04 17:00:08 · 21m 18s | |
| CSGO-juu5u-28h95-RP74G-Zq6RP-AwAQL | 18/19/4 | 87.1 | 1.10 | 2026-07-01 21:29:20 · 30m 59s | |
| CSGO-kTBrS-h68XL-Ybwc7-Ae3Wk-MZpUE | 13/14/5 | 68.2 | 1.08 | 2026-07-01 20:52:15 · 28m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.