Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6tF9U-6EkfR-raLCx-SnTEs-NOH8D | 24/15/5 | 113.3 | 1.72 | 2026-07-04 12:05:01 · 33m 48s | |
| CSGO-YBO5S-Rk6cQ-XjSnf-Q8q5c-fYb7L | 12/8/3 | 73.8 | 1.28 | 2026-07-04 03:36:52 · 22m 38s | |
| CSGO-3T8EB-ApAcU-P8sEK-HfHq3-AMFFN | 16/14/5 | 96.0 | 1.15 | 2026-06-29 18:49:47 · 30m 56s | |
| CSGO-MHYwo-dw7bV-VBAeL-H5mAu-j34uC | 20/13/4 | 81.3 | 1.39 | 2026-06-29 18:09:37 · 33m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.