Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SGbw4-vVQyv-rzaUa-wNTkW-ouNkO | 19/17/7 | 92.0 | 1.30 | 2026-07-02 20:07:42 · 39m 19s | |
| CSGO-XjVsi-SaGmy-3A6wh-swZcF-U9JjC | 9/13/6 | 50.1 | 0.77 | 2026-06-28 20:25:10 · 28m 25s | |
| CSGO-vqZEH-YxE5c-qn4hQ-npsCk-ZDxHL | 7/15/1 | 62.6 | 0.52 | 2026-06-28 19:42:24 · 31m 13s | |
| CSGO-6nRHm-kn2vQ-btWCp-wZiB5-KzBND | 16/17/6 | 80.3 | 1.19 | 2026-06-26 19:42:42 · 35m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.