Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qFqGy-ek3H8-KCEPd-MOrjC-rcpmJ | 24/10/8 | 150.2 | 2.05 | 2026-06-29 22:59:24 · 28m 42s | |
| CSGO-BYpwt-tjFut-yGNw3-OFbQY-kkAUM | 25/11/5 | 140.4 | 1.98 | 2026-06-26 19:29:39 · 31m 10s | |
| CSGO-Ttb6E-PRZ9u-2ybV6-DC3C5-dp5BO | 14/16/13 | 96.3 | 1.06 | 2026-06-23 12:30:52 · 39m 42s | |
| CSGO-BqvmZ-Y3cKo-Tsndm-sMa8R-xGUrC | 11/15/7 | 63.6 | 0.93 | 2026-06-13 19:42:22 · 37m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.