Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bakvf-C25re-yxPbx-pXoW3-zz8aC | 22/12/6 | 107.9 | 1.87 | 2026-06-29 23:35:00 · 27m 27s | |
| CSGO-euKNG-B7CQa-tQ3Q9-2FSWV-fGn6J | 11/18/2 | 63.6 | 0.72 | 2026-06-29 22:56:23 · 32m 59s | |
| CSGO-ObERb-pBpNX-ak7Kt-ZLZTH-KdWXC | 23/9/7 | 115.6 | 1.92 | 2026-06-29 22:19:17 · 32m 32s | |
| CSGO-SOH94-SVter-S37io-2RsdW-OvuCQ | 10/16/2 | 79.8 | 0.89 | 2026-06-29 21:41:11 · 26m 55s | |
| CSGO-3RapX-if4bM-WvMDG-zNUZ3-YLaxJ | 16/17/3 | 87.5 | 1.04 | 2026-06-27 00:31:24 · 33m 7s | |
| CSGO-OuLwC-8q9fB-DxnSE-eXANK-Dx9TM | 7/18/14 | 67.4 | 0.79 | 2026-06-26 22:15:39 · 39m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.