Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9qMAt-NvyWi-s7bTU-hEmGf-2XmfO | 10/17/10 | 71.1 | 0.85 | 2026-07-03 19:31:30 · 34m 22s | |
| CSGO-bw4Dd-ydUtK-EPuKA-BFqW9-AVVzE | 6/16/1 | 45.4 | 0.38 | 2026-07-03 18:54:23 · 29m 42s | |
| CSGO-hANpS-LF4je-H7XOh-kdcKh-mj5ZJ | 3/17/3 | 28.7 | 0.10 | 2026-07-01 18:44:15 · 27m 36s | |
| CSGO-Hf4i6-7YyOk-jbrZV-upuoz-qBjzO | 7/15/6 | 64.5 | 0.68 | 2026-07-01 17:44:41 · 33m 9s | |
| CSGO-APRWT-MQQuQ-W5fhv-Lwohw-ZrPJM | 17/22/4 | 56.6 | 0.89 | 2026-07-01 16:46:13 · 53m 39s | |
| CSGO-dUbcR-JN35i-c2GK4-LOeS5-Cq5uC | 15/24/3 | 53.5 | 0.63 | 2026-06-29 17:54:26 · 42m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.